Splice new traits into your creatures turn by turn, reshaping them mid-match. The scientist who adapts fastest is the one still standing.
Gameplay trailer coming as development wraps — this space will hold the first real footage of two scientists going head-to-head.
Gameplay footage drops closer to launch
Chimera Rift layers deckbuilding on top of live experimentation. No creature you play stays the same shape for long.
Attach Mutation cards to Specimens already in play — stacking traits into creatures neither player planned for.
Biome cards change combat math for both players at once, turning the battlefield into its own variable.
Reflex cards let you dodge, negate, or punish the instant your opponent overcommits.
Item cards let you make calculated plays to help your creations, or hinder your opponents'.
Rules, stat lines, and all five core card types are locked and in active playtesting.
COMPLETELocking the visual identity across every specimen, biome, mutation, and item in the base set. Also expanding playtesting pool.
IN PROGRESSFull campaign page, pledge tiers, and manufacturing quotes go live.
UPCOMINGPrint run, quality checks, and shipping to backers.
UPCOMINGNo spam, no fake countdowns — just real updates on card art, playtesting, and the exact day the Kickstarter goes live.
We're opening up closed playtesting as new builds are ready. Sign up below — early playtesters get sneak preview of cards, have access to a custom digital sandbox, and have the ability to win prizes!
Devlogs on mutation balance, biome design, and card art will post here as development continues.
Date to be announced. Join the mailing list to be first in line.
Designed for 2 players, with variants for more in development.
Chimera Rift is in active development and playtesting. Card art, final rules, and pricing are being finalized ahead of the Kickstarter.
Join the email list, sign up to playtest, follow the socials, and share the page — early community size directly helps the campaign's first-day momentum.
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